In-Class Simulation Games: Assessing Student Learning

نویسندگان

  • Kenneth J. Klassen
  • Keith A. Willoughby
چکیده

An effective game will help students understand concepts more quickly and remember them better than from a lecture. The game used here is a simulation of an inventory system, where student teams place orders for an item on a monthly basis (based on limited knowledge of prior demand), and then the instructor informs them what the demand is for that month. There are holding costs for items not sold and shortage costs if they run out of items. The students then place their order for the next month.

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عنوان ژورنال:
  • JITE

دوره 2  شماره 

صفحات  -

تاریخ انتشار 2003